![]() Memory management will be handled by the game, atm in W10 it's the drivers since there are no DX12 apps.įeatures like dynamic resource allocation, memory reclaim and residency will mean any VRAM/RAM space tagged by the game or drivers for textures or whatever must be in use. Partly why 8.1 users with 16GB RAM ran out of memory or had stutter/lag issues in DX11 games after upgrading to 4GB GPU's or better.Īnyway this is one of the things WDDM 2.0/DX12 is meant to address. It's take it or leave it and a huge waste of resources So if you got 16GB of RAM and 8GB VRAM, 8GB of RAM is sliced of before you start the game, leaving you with.yep, 8GB. Whether the allocated amount is actually used or even needed makes no difference, lol. ![]() ![]() Windows then allocates that RAM to the GPU and it cannot be used for anything else. Click to expand.Yeah it will, but are u upgrading to W10?Ītm when you run DX11 in 8.1 the driver looks at your available vram then tells WDM (OS) that's how much RAM is needed for GPU paging (aka Tiled Resources etc). ![]()
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